This is the best day ever becasue I released NanoLooper today!
You can get it from all AppStores and it doesn’t matter it you gave iPhone 3GS or iPhone 5 … also this is an universal application, so it is available for all iPads!
If you have some time, please leave a comment – especially if you already played NanoLooper and you …
Here is the gameplay trailer from NanoLooper
You can see in an action a lot of PowerUps and Upgrades that are extremly helpful to gain more and more points!
I hope you like it! I must admit it’s my first gameplay trailer and maybe it is not perfect, but it’s mine!
Take a look closer at Microbes’ Eyes in NanoLooper
They observe the closest object and they change their focus when the object is too far or disappears.
For this video footage I’ve used a special build – all objects can be moved by hand (…or a finger…) and they don’t bouncing around.
I put some effort to create something better than rough screenshot (form iDevice or Simulator)
I think that everyone agrees to the fact that screen on the top is much better than the one below.
and this screenshot with iPad “cover” …
Let’s share some knowledge about Updating Screenshots in iTunes Connect:
Beginning January 9, app screenshots will be locked in iTunes Connect once your …
How did the false start happen?
You should be always prepared that the first submission can be succeed to avoid a false start.
As an indie developer I wanted to get an extra pass on BETA version of the game and I submitted NanoLooper for the review. I thought it will fail, but I was wrong and it was a false start!
Upgrades Screen from NanoLooper
When player collects enough rewards (golden cups) he/she will be able to spent them on Upgrades.
This screen includes:
Total amount of available rewards
Several upgrades (usually related to Power-Ups)
Description of each of listed item
Cost of rewards of the next upgrade’s level
Current level of upgrade (with a short summary)
Upgrade button (active or deactivated)
(Power-Ups button for additional Power-Ups upgrade)
A small scroll bar
Back to Previous (Pause …
Level Completion Screen from NanoLooper
After each level players see Level Completion Screen as a summary of his/her progression.
This screen includes:
How well level was completed represented by Awards System
Total number of Awards
Two High-Scores (Top 10 and last 24 hours)
Upgrades button (with an indication if new upgrades are available)
Random Tip (this time the last part of the current tip was …
Gameplay screenshot from NanoLooper
This is the first time when I present how the gameplay looks like.
You can see:
NanoBot (in the centre of screen) with … NanoLine as its tail
Two regular viruses
Two bacterias - that one, on the right, is affected by the mutation (Shield)
One triple-virus (also affected by a mutation: Anti-Freez)
Two Mutations (Anti-Freez and Shield)
Two Power-Ups ready to catch (Extra Energy and Extra …
To be, or not to be… an Indie Developer?
You probably would like to know what this post is about? A terminology, a definition or just some rough thoughts about indie(s)? I’d like to share with you what comes to my mind in term of developers who are working alone on their titles (like me) ;)
Two major items, as a “foreword” for this …
Performance tests aka perf-lab!
I was scared!
Seriously, I was afraid of performance issues on different/older devices than iPad 2 and iPhone 4.
For a long time I was developing on two iDevices and I wasn’t able to verify if NanoLooper works on iPad 1 and iPhone 3GS.
Unfortunately all my friends changed their old iPhones/iPads for the newest version, so I couldn’t ask …